Option 3 please
Always buff, never nerf
I think making all have the same speed would be good, everyone would be happy and kitty earring 30 is easy/cheap to get it, so new players can get it. And also would be good to have the gros schuler box back in the game.My mods are not around atm, so let me put a question here:
In our server, Gros Schuler Talisman 180 has been made to have same speed as Kitty Earring 140.
And Gros Schuler Talisman 290 has been made to have same speed as Kitty Earring 190.
However, I've noticed for a long time that Kitty Earring 140/Gros Schuler Talisman 180 are faster than Kitty Earring 190/Gros Schuler Talisman 290.
Do you think players would mind if I make all these have the same speed, i.e., the faster speed, or change the speed and make Kitty Earring 140/Talisman 180 slower and 190/290 faster?
What I think is players using 140/180 would suddenly feel the slower speed and maybe become unhappy and complain while the ones wearing 190/290 would feel the speed is faster and become happy but will not say anything. So, to avoid all that, I'm thinking of just making the speed all the same, the difference between the items then would just be the stats, not speed.
Please tell me your opinion:
Option 1: Make KE140/GST180 = KE190/GST290
Option 2: Switch speed KE140/GST180 -- > KE190/GST290; and KE190/GST290 -- > KE140/GST180
Option 3: Make all Kitty Earrings/Gros Schuler Taslismans have the same speed = the fastest one (KE140/GST180)
I'm not promising making any change, but would like to hear your opinion on this. Thank you.
I'd stick with option 3 too
Sarada / lHero / lKlaus / Ayuli / Hiroto / Katheryne / Vince / WhiteAngel / Sinon
My mods are not around atm, so let me put a question here:
In our server, Gros Schuler Talisman 180 has been made to have same speed as Kitty Earring 140.
And Gros Schuler Talisman 290 has been made to have same speed as Kitty Earring 190.
However, I've noticed for a long time that Kitty Earring 140/Gros Schuler Talisman 180 are faster than Kitty Earring 190/Gros Schuler Talisman 290.
Do you think players would mind if I make all these have the same speed, i.e., the faster speed, or change the speed and make Kitty Earring 140/Talisman 180 slower and 190/290 faster?
What I think is players using 140/180 would suddenly feel the slower speed and maybe become unhappy and complain while the ones wearing 190/290 would feel the speed is faster and become happy but will not say anything. So, to avoid all that, I'm thinking of just making the speed all the same, the difference between the items then would just be the stats, not speed.
Please tell me your opinion:
Option 1: Make KE140/GST180 = KE190/GST290
Option 2: Switch speed KE140/GST180 -- > KE190/GST290; and KE190/GST290 -- > KE140/GST180
Option 3: Make all Kitty Earrings/Gros Schuler Taslismans have the same speed = the fastest one (KE140/GST180)
I'm not promising making any change, but would like to hear your opinion on this. Thank you.
Option 3.
My mods are not around atm, so let me put a question here:
In our server, Gros Schuler Talisman 180 has been made to have same speed as Kitty Earring 140.
And Gros Schuler Talisman 290 has been made to have same speed as Kitty Earring 190.
However, I've noticed for a long time that Kitty Earring 140/Gros Schuler Talisman 180 are faster than Kitty Earring 190/Gros Schuler Talisman 290.
Do you think players would mind if I make all these have the same speed, i.e., the faster speed, or change the speed and make Kitty Earring 140/Talisman 180 slower and 190/290 faster?
What I think is players using 140/180 would suddenly feel the slower speed and maybe become unhappy and complain while the ones wearing 190/290 would feel the speed is faster and become happy but will not say anything. So, to avoid all that, I'm thinking of just making the speed all the same, the difference between the items then would just be the stats, not speed.
Please tell me your opinion:
Option 1: Make KE140/GST180 = KE190/GST290
Option 2: Switch speed KE140/GST180 -- > KE190/GST290; and KE190/GST290 -- > KE140/GST180
Option 3: Make all Kitty Earrings/Gros Schuler Taslismans have the same speed = the fastest one (KE140/GST180)
I'm not promising making any change, but would like to hear your opinion on this. Thank you.
Option 3, I believe that leaving everyone satisfied is better than leaving a portion of unsatisfied players.
Are you sure the KE140 and the GST180 are faster than the KE190 and GST290?
I have both GST290, KE190 and KE140 and to me the GST290 and KE190 are both faster than KE140... maybe its because I have VIP membership? I havent tried on a non VIP account.
Edit: Also I vote for option 3, I think they should have both the fastest speed.
I'll re-test again using my char with VIP and without VIP to be sure which one is the fastest.
Add: This may take a while; I'm also having unstable Internet connection during this lockdown.
Hello Tricksters.
Aran asked if I would share an Elemental Flameberge that I spent this week to make.
(I included Specs to help players)
Don't Miss your chance~
I got one so far. That 70% success rate for making Bear Stew doesn't seem right to me (or Compounder Paul is a troll).
Okay, after talking to many foxes, I think this will be my suggestion:
Is it possible to have a skill that can give us an extra boost for our DA? Like the one that is added to sense type for extra AC.
Hear me out here,
Most fox skills do not calculate AC/AP, AC is pretty much useless unless you're a gunner. Fox damages are mainly calculated upon DA.(Sources: ggftw)
With that being said, foxes can't refine their weapons, unlike AP/MA. When they get refined, they can immensely boost Power/Magic type damage.
Our best skill poison attack doesn't even work in CT, most of us have to hard push in to kill it. Plus, they can't even get debuff, our damage seems like mosquito bites to them, but of course, with really good gear, it's still possible to kill them, over time of course. BUT, even with the best gear for fox, and with foxes own DA buff(6th sense), with a DA of 4.5k+.
Even with all of our end game gear that you expanded to 4s or whats so ever. Foxes still can't kill the final boss Ed. Any game should allow any characters to have the ability to kill the end game boss. Sure, some say that this boost will affect PvP, but some of us don't even PvP and just wanna simply enjoy the game and beat the last boss. Which is impossible at this stage.
I'm not asking to boost ridiculously, just trying to find a way for foxes to be more competitive and perhaps have the ability to kill the end game boss. You see other characters pumping out 600k, 800k even 1m damage. With all that 5kDA, we can't even reach 500k. This is coming from a pure DA fox, if i wanna play a smash and trash type of fox(full AP/attr), mind as well play Power type. Everyone knows that Power type is OP, at least make us sense type strong too so we can be on a par with other characters. Perhaps the Mods/Admins can figure something out, but please think about the boost. I just simply wanna be able to kill the end game boss. We don't even have any attribute bonuses, simply dry damage. Unless we get some sort of attribute darts(hmm, funny idea)..
I really love fox and I really want it to be strong as well.
Thank you for reading my suggestion.
Following your logic, Mages who have 5k MA, Charms who have 5k HV should get the same.
About the damage part and endgame boss, my mage with 6k ma cant even do 500k damage to it so i dont understand the point here. If you need to kill it try investing in a guardian and im positive u will beat it. If not, why not choose a group of friends to go with? =3
I dont even think charms can do the same amount of damage to the endgame boss aswell. Maybe power is the only class that should do it since they specialize in -power?-
My point is, both mages and charms suffer alot against the endgame boss, heck even some powers die a lot to it.. it doesnt have to be easy. my fox doesnt have 5k da but i am positive i can kill it alone. as other foxes have done it already ..
If you really wanted the buff to be given to foxes, then give it to charms and mages who suffer against that boss aswell.
@Aran, Option 3.
Following your logic, Mages who have 5k MA, Charms who have 5k HV should get the same.
About the damage part and endgame boss, my mage with 6k ma cant even do 500k damage to it so i dont understand the point here. If you need to kill it try investing in a guardian and im positive u will beat it. If not, why not choose a group of friends to go with? =3I dont even think charms can do the same amount of damage to the endgame boss aswell. Maybe power is the only class that should do it since they specialize in -power?-
My point is, both mages and charms suffer alot against the endgame boss, heck even some powers die a lot to it.. it doesnt have to be easy. my fox doesnt have 5k da but i am positive i can kill it alone. as other foxes have done it already ..
If you really wanted the buff to be given to foxes, then give it to charms and mages who suffer against that boss aswell.
@Aran, Option 3.
I agree, if we starting raising every classes' damage to power type damage levels, power types should get something in return, e.g. invincible drilling, heal, hv/da/lk/ma boosts...
the ac buff for lions were ok because honestly, lions were just about bottom in everything
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Can we bring back the Cletta set in gacha or a box. Probably my favorite, and would spend alot for full set
Following your logic, Mages who have 5k MA, Charms who have 5k HV should get the same.
About the damage part and endgame boss, my mage with 6k ma cant even do 500k damage to it so i dont understand the point here. If you need to kill it try investing in a guardian and im positive u will beat it. If not, why not choose a group of friends to go with? =3I dont even think charms can do the same amount of damage to the endgame boss aswell. Maybe power is the only class that should do it since they specialize in -power?-
My point is, both mages and charms suffer alot against the endgame boss, heck even some powers die a lot to it.. it doesnt have to be easy. my fox doesnt have 5k da but i am positive i can kill it alone. as other foxes have done it already ..
If you really wanted the buff to be given to foxes, then give it to charms and mages who suffer against that boss aswell.
@Aran, Option 3.
I'm playing fox that's why I'm voicing sense type, perhaps you should do the same, because that is EXACTLY my logic. Honestly, I completely agree with you, they should all be buff then to be able to beat the end game boss. And FYI, i dont PvP, I just PvE. Compare to mage, mages can refine staves, while sense and charm type can't. Power type is already broken, so we'll them out of the equation. I'm not saying to raise it like power type, I'm saying to raise it to the point that we can actually kill the thing. Trust me, I have 5kDA AND Guardian, you still cant kill it. Other foxes, like pure attr and AP fox? And I do ask my friend to beat it for me, because I simply can't.
Captain Skull 300 bug
Bug: in certain positions, his sword is in front of him
Please change it.
Thank You.
@Aran: i will send the fixed file to you on Discord
Suggestion:
Make it ears and tails with stats tradeable in-game since you can't put in bank, would be nice! (today i need too send it too another account, and then get it back too my original account too change the equip too another character).
Next event suggestion:
Harkon defense monsters in the Megalopolis forest for 1 hour like the old boss event day (everyone wants too get shards but its hard too find people doing HD).