of the current mobs difficulty, we can all agree that these is what makes them hard.
extremely high magic evasion (requires 5000LK to hit?)
extremely fast movement speed (they have kitty sprints!)
extremely high damage output (50K HP is not enough buffer)
the rest are just so-so, so to balance this out.
it would be good if we make the monsters slow (barely faster than a regular char's movement speed without kitty sprint?)
reduce magic evasion so that it only requires 2000LK or so to consistently hit.
reduce their attack speed so that their massive damage output wouldn't be impossible to recover from, getting mobbed though is still deadly.
to make some compensations, it would be wise to give them a boost in resistances, and their MD and DP as well.
for the boss though, i think its a bit easy, in a sense the boss is barely harder than the mobs.
if you think about it, a "boss" should make people think "i'd rather fight the mobs than fight the boss".