Well I always find it difficult to suggest things to you guys since you don't like giving us anything too overpowered. I mean, if I really suggested what I wanted, I would ask for boxes that give like, 5x elixirs, or 10x anvils or 10x repairs or 5x patrons per box, since that would technically benefit everyone, but I figured you wouldn't want to give us something that crazy so I asked for some good looking fuses. XD I just never know what to suggest. (And I really don't want to ask for new stuff to buy from my shop because you guys release too much stuff at once like it is. Don't want anything else thrown at us honestly. @[email protected])
try not to request for items, rather request for features.
things that benefits all, and eases the burden for the server gets prioritized.
requesting items, regardless of what contribution it has, overloads the server's market, literally destroying the galder value of said items.
e.g. if everyone of us had one custom blood shield each, do you think custom blood shield would be worth 2billion or 500K MS right now?
and on a side note, the server is saturated with elixirs, to the point that pinks are worth less than 200ms each.
same goes for anvil and repairs, even skins like the santa & co. skins are abundant in quantity, i don't even know what to do with mine...
asking for more when theres already too much is just gonna upset the balance.
what we need is to make these large surplus of items to move around, not just sit in people's inventory.
for the most part, making these items tradable in-game should speed up the cycle.
and artisan's flame should be sold on item girl to help in diminishing the quantity of those items.
anyway, aside from that, theres still some issue with the monster hunts, people are still hung up on afk-drilling for the most part.
making a party is pretty hard, plus theres also very few instances of players hunting for monsters, which diminishes supply for drop loots as a result.
the problem on that is the extent of time-investment on hunting monster is poor, the drop-rate is decent but the amount of time it takes is too much.
and also for those dedicated to farming galders, the galder-yield of monster hunting, compared to afk-drilling, is much smaller.
i'm not sure what sort of magic the GMs needs to do to fix this issue.
increasing item drop rate would only make things worse, market saturation is one thing, and item depreciation is another.
although galder drop is a bit disappointing, maybe decrease the drop rate but boost the amount? so it'd look like a "jackpot!" galder drop.
increasing mob count would only penalize the server for little benefit, and might even piss off afk-drillers which i would find amusing.
and on the other hand, can i request Hunter Yuri Monster quests to be extended to infinite times like that of Aquarius's instead of the default 5times?
to point out, Aquarius Hunter Yuri provides infinite cycle monster quests.
while those from azteca, rose garden, carbigal, dev room, techichi, tapasco and abyss are limited to 5cycles only.