Librarian Skills (1st Job)
Choosing the right skills when you are first starting out is essential. I have seen so many beginners with magic characters who are use melee attacks to kill monsters. When I asked why they said it was easier and their spells weren't really doing much. This is because they haven't got the skills they needed to cause sufficent damage through spells.
There are certain spells which are needed for game play and others which are needed as prerequisite to other spells.
(unfortunately I was unable to add all the icons to the spells, which looked much better, as it was over the amount of images allowed in one post)
Magic soul (TM 0) - this is a basic spell which you get when you first start the game. (It's essential early on but quickly becomes redundant. It does have a quick cast time, uses little MP and doesn't use any TM points)
Mana arrow (TM 1) - this is your hard hitting single attack spell. (This is your best spell for single attack, I still use it all the time. Master with 2 x Clione cards)
Cure (TM 10) - heal yourself and others by selecting the skill then your target. (Recovers 6% to 30% of HP. I don't really use this spell much for myself as using potions are more convenient. It is a prerequisite spell though. Master with 2 x Hula Octopus cards)
Invincible casting (TM 10) - you will continue to cast a spell if you are attacked. (Some people love this skill as it saves time whilst others don't because you are vulnerable - you can't run or use potions whilst casting. It really depends on your playing style and personal taste. Passive skill.)
Mana ring (TM 20) - your first AoE spell which shoots three rings. (This is a high powered spell but it's hard to control as it hits anything next to or before your target. This can cause problems if monsters that weren't aggressive start attacking you. Master with 2 x Nephthys cards)
Bottle of mana (TM 20) - permanently increases your maximum MP. (Increases your MP from 40 to 1,390 more points. This is very handy at the beginning as you will be able to use more spells but it's costs 14 TM points to master it. Those points are better spent elsewhere to begin with and once you do have some spares it's not really worth it as your MP has increased anyway. Needs cure level 10 to learn. Master with 2 x Silver G cards)
Aura of mana (TM 20) - increases your and your party members' mana recovery. (Mana recovery increase from 200% to 360%. This skill is helpful but it's best at level 1, as you only use 3 TM points for 200% mana recovery for 100 seconds. Master with 2 x Silver G cards)
Rust (TM 20) - lower enemies' attack power. (Lowers attack power from 15% to 51%. This skill is helpful but not really needed for monsters as you will be able to OHKO them with mana arrow. It's more helpful for bossing and PvP. Master with 2 x Gold G cards)
Mana web (TM 20) - increases the enemies dexterity which makes their attacks much slower. (Increases dexterity from 1.8% to 5.4%. This skill is not really needed for monsters but is handy for bossing and PvP. Master with 2 x Gold G cards)
Mana shield (TM 30) - increases your MD. (Increases your MD from 10% with 100 seconds to 45% with 180 seconds. This is a handy skill when bossing magic monsters and PvP. However it's not really needed as much for killing monsters. Master with 2 x Turvy cards)
Mana storm (TM 35) - a decent AoE spell. (This spell often gets over looked but it's actually decent and helpful, especially early on. Master with 2 x Larva cards)
Mist of Mana (TM 40) - increases your MA for a limited time. (Increases your MA from 10% with 100 seconds to 45% with 180 seconds. This is an essential skill which is helpful throughout the game. You will go from 2 to 3 hits to OHKO with this spell. Needs bottle of mana level 1 to learn. Master with 2 x Koom cards)
Arrow rush (TM 50) - a passive spell which increases the amount of arrows in mana arrow whilst decreasing their power and accuracy. (This is a very helpful skill which makes mana arrow a lot more powerful. It sounds bad at first but with the first 3 or 4 arrows you can often OHKO a monster. This will take off a bar or more of boss or sub boss monsters. Needs mana arrow level 10 to learn. Master with 2 x Guiana cards)
Mana ring booster (TM 50) - a passive spell which increases the power of your mana ring. (This is a great skill if you use mana ring often as it greatly increases the power. If you don't use mana ring often then don't bother learning it. Needs mana ring level 10 to learn. Master with 2 x Guiana cards)
Recommended TM allocation
The following paths are the TM allocation I recommend for sheep, feel free to deviate from this to what suits your gameplay style.
Mana arrow orientated
TM 1 - Mana arrow (learn for 1 point, then keep it at 3)
TM 10 - Invincible casting (learn for 5 points)
TM 10 - Cure (learn for 1 then leave it for now)
TM 15 - Mana arrow (increase from 3 to 7)
TM 20 - Cure (level to 10)
TM 20 - Bottle of mana (learn for 1, keep it there)
TM 35 - Mist of mana (learn for 4, raise it to 10, then master for 3)
TM 50 - Mana arrow (level it to 10)
TM 50 - Arrow rush (learn for 4, level as high as you like)
For this path you will be able to OHKO pretty much everything. You may struggle with aggressive monsters, however, if you hit then run you are fine)
Mana ring orientated
TM 1 - Mana arrow (learn for 1 and keep it there)
TM 10 - Invincible casting (learn for 5 - mana ring has a much quicker casting time so it's not as essential)
TM 10 - Cure (learn for 1 and keep it there)
TM 20 - Mana ring (learn 2 and level it to 6)
TM 20 - Bottle of mana (learn for 1 and keep it there)
TM 35 - Mist of mana (learn for 4, raise it to 10 the master for 3)
TM 35 - Mana ring (level 10)
TM 50 - Mana ring booster (learn it for 3, level as high as you like)
For this path you will be able to hit multiple targets but will need to hit multiple times. (Be careful of where the rings are going).
Raising your TM level
You can raise your TM level by killing monsters, doing TM quests and drilling.
If you are just grinding (more on that later) then your TM level should stay similar to your exp level. However, you will miss most of the story line and it becomes boring after a while.
If you are doing all the quests available then your exp level will start to increase faster than your TM level, especially when you get to level 25 and above. The TM quests available (grasses) are usually tiresome and annoying. They start with asking 125 of something in Paradise raising to 250 in Opps Wharf.
Monsters quests do help and so do party quests (but you obviously need a party).
You will certainly have to work at keeping your TM at a good level.
Is one of the best ways of raising your TM but will still take some work. Drilling starts off very easy in paradise with basic drills, however, it increasing becomes more and more difficult as you get to places with deeper soil and faster drills.
The best way I have found to raise your TM is by AFK driling.
This is when you buy the pets driller boy or driller girl from Myshop and then set it to drill while you are doing something else (like sleeping )
How do I get one?
The downside to this method is Myshop costs real money, however, you can sell your galders for points.
- Galders are sold for around 2-5 million per 1000 points.
- The cheapest driller pet is 5800 points.
- It is available for 15 days then you will need to recharge it by purchasing recharge coupons from Myshop.
- 100 recharge coupons can be brought for 2700 points
- For 60 recharge coupons you can have 60 days + 6 hours free
- In total your driller boy or girl will cost 6800 points
- Drilling over night you will gain around 20 TM levels (depending on how much weight allowance you have, your drills and your level - the lower your TM level the faster you gain TM exp)
- You can easily sell quest items and event items for 20 million in just a week (or less)
Not everyone is able to get a driller boy or girl but this is the quickest and easiest way of gaining TM levels. You can also trade them to your other characters through Auction House.
Information used from http://wiki.ggftw.co...er/Magic_Skills