Okay, back to the guide! Today, I'm going to teach you about
General Magic Type Recommendations
I recommend a build of 1432 for this class. This way you have good luck and weight while still having some HP as well.
As for your bonus points...pure MA. That's it. No pure LK, no hybrids. Just raw damage output. You gain 1 MA every 2 levels if you go this route.
Expect to be running out of MP a lot. That's all your mage can use (unless you do an AP mage ). This is especially notable when you're first starting out, as you only have so much MP.
For the love of crap, learn and master Mana Arrow, Cure, Mist of Mana (learn Bottle of Mana inbetween Cure and Mist, but just keep that at level 1) and Arrow Rush ASAP. You will be using them up until at least 3rd job trials, I promise, and in the case of Cure and Mist, far beyond that.
The sheep is the female magic type. It prefers elemental magic over light and dark magic. There are many ways you can play a sheep, and those ways are detailed in the image below:
While this chart may not apply until 2nd job, it's good to plan ahead. Fire, electricity, and water are single-target elements (well, maybe not electricity, since one of the attacks can hurt nearby enemies) and air and ground (commonly labeled as wind and earth) are your multi-target elements.
I'm not sure if you've figured it out yet, but you can only use two elements at a time, and even then it can only be one of the combos listed in the chart above. Here I'm going to list the pros and cons of each element and what situation they would be best suited for.
Fire: The strongest of the elements, though it is hampered by the multitude of fire-resistant monsters late in the game. Good for PvP and PvE. Best with electricity.
Electricity: A nice and flashy (coughcoughstaffofthundercough) element with a good stunning support skill. Good for PvP (bring on the Electro Attack with the stun!) and PvE. Best with fire.
Water: Like electricity but not as flashy. Has a lot more stun skills, though. Good for PvP and possibly PvE as well (someone get me info on this) Best with electricity (one of the skills decreases elec resist)
Air: Good multi-target element with fast cool times. Good for PvE. Best with Earth,
Ground: As a ggFTW user once said, "when people say Earth, they mean Cleaving Terra.". Known for its crappy cool times. Good for PvE. Best with air.
I got all the element stuff out of the way, so read up on that. Top to bottom, left to right and all that.
For 3rd job, you could go either way. Soul Masters are really out of luck in the skills department but get the spaces (which debuffs enemies to a certain element, depending on which one you learned) and blessings, which reflect damage based off of your AC. For witches (hybrid), go dark if you want better attack skills, or go light if you really want Shield of Heaven and good healing skills. (More on Shield of Heaven in just a bit)
Okay, let me get this out of the way first--dragons are awesome in Trickster. They look cool and have awesome skills.
Okay, I'm through fangirling. Dragons are the male magic type and specialize in being very versatile after the 2nd job advancement. You can either go dark and have good single-target (mostly, looking at you Gravity Crush) attack skills, or you can go light and get good multi-target attacks and healing skills. Pick whichever you would like. These guys are excellent for PvP (dark) and GvG (light) but have good PvE qualities as well. (Really though, does ANYONE GvG?)
If you go light, learn and master Shield of Heaven (don't forget to meet its prerequisites as well!) ASAP, preferably before trials. This skill creates a barrier based off your MA. If you stack it with Mist of Mana (not sure if it's possible though, someone confirm this) you'll be practically invincible.
Should you go dark, be sure to learn Dark Lance and Dark Barrier before the trials. They are excellent skills, not to mention that Dark Lance is a prerequisite for Staff of Agony and Scythe (two Dark Lord skills)
Dragons are unique in terms of third job. When you enter the Room of Guardian, you will have three messengers instead of two. This is due to you only being able to learn dark or light skills, but not both. However, even then you can only choose two of the three available, the pure one that matches your pact and the hybrid class. Future Dark Lords have a very unique quest path to go through in terms of job advancement as well! (No digging for that Harkon!)
I will admit that it would be funny to see a Priest using dark skills. XD
Next up, Sense types!