I was wondering if manual exp. share cap of party (Normally 40-60) could be changed to unlimited (0-100).
Some time ago I suggested exp-lock/unlock system but like many players said it would propably take too long to code and wouldn't help so many players. However now I have came up with another idea, which would affect the same problem - Leveling up when p-lvling.. I think that this kind of change wouldn't really cause any kind of bugs/glitches/crashes etc. And coding shouldn't be hard, just changing a few numbers (I guess)? With this change p-lvlers couldn't level up and players that are p-lvled would level up faster. Ofc you could also take anything between the caps too like you normally do, for example (50% & 50%) or (95% & 5%).
Some of you may think this is too op, but experience gain as a level 130 p-lvler is even worse.. (Level up in a few secs)D: And the reason I want to do this is because it's funniest thing in the game (imo xD) and level 130 is the best level (Some might say I'm weird) xD..
I don't think it would be too op? Driller boys are op and no1 is blaming about those?
I don't see it causing any crashes/bugs/etc. it's just changing already existing thing + it's fast to do
It would help any1 who wants to p-lvl sum1.
It would help any1 who wants to kill mobs without leveling up. (You can do tm quests without need to worry about normal level -> Killing mobs gives you normal level even if the reward of quest is only tm exp. Same with drilling dailys..)