This guide was published by Kyzuumi aka Queen from www.ggftw.com
I take no credit whatsoever for the content of this guide!
THIS GUIDE IS UPDATED FOR SEASON 2.
My Mission Statement: To complete the most comprehensive all-around user friendly guide for Divas, including my experiences playing as a Diva and my tips and advice for other avenues of the game such as Bossing and the ideal set of equipment for PvM.
Use Ctrl + F and the Table of Contents to navigate the guide with more ease.
A - Basics
A1 - What is a diva?
B - Stats and the Build Graph
B1 - Build Graph
B2 - Stats
B3 - Builds
C - Skills
C1 - Skill Build
C2 - Skill Images and Descriptions
C3 - Skill Mastery Items
D - Training
D1 - Training Locations
E - Job Changing
E1 - Second Job
E2 - Third Job
E3 - The Third Job Trials
F - Equipment
F1 - Equipment Basics
G - Bossing
G1 - Tutankhamen
G2 - Tombeth
G3 - Captain Skull
G4 - Count Blood
V - Videos
V1 - Grinding Capabilities of a Diva in Fiesta
V2 - The Importance of Shield Breaker with a Guardian
V3 - Chaos Tower Floor 44 - Grinding Location through level 280
H - Final Notes
H1 - Copyrights
H2 - Version History
Cats are one of my favorite classes in Trickster Online - not only because of their looks, but I love them as their hybrid class, the Diva. Cats are an excellent mix, in my opinion, of strength and endurance. Their naturally high HP and excellent hip mobility make them fun and easy to play - and they pack a punch too!
Being a hybrid, you are able to learn the skills of a second job raccoon after your 3rd job advancement. However, there is a +50 TM level skill requirement. Diva is an excellent choice for the PvM/Bosser, and they put up a great fight in PvP as well. You gain access to the raccoons strong card skills, notably One Pair. You also get an AoE skill - Impelling Rage. But enough about cats, let's get on with the guide!
So why go diva? I'm going to be honest - and be warned, I'm biased towards anything more PvM oriented - but I cringe whenever I see a Primadonna. Why? Because they're honestly not any fun. The only skill I'd ever be excited about is sharp scream - an AoE Evolution skill based on AP. But one AoE skill for a timed transformation state with a less-than-desireable cool-down time, making it barely even useful for PvM is a huge turn-off. Diva's have incredible flexibility - Volley Kick and One Pair work devilishly well together. Impelling Rage is also another excellent display of a Diva's range in skills. With only about 16k HP at the time, I was mass killing everything in Black Swamp and farming items like mad. The immense versatility of excelling in PvM, bossing, and their rising dominance over Primadonna in PvP and GvG are just a few reasons to consider Diva. Easy to work with and balance stats (Oh, how I've heard to horrors of getting 2-Step to do any sort of decent damage on both hits), the Diva is incredibly player friendly in all aspects of the game.
Above is the default build graph that you're given when you create your new Diva. Before you pick a build, it's imperative I go over a few builds, as there's a lot, that are viable for a Diva.
- Power - The power stats include AP, which increases your physical attack strength; AC, which boosts the chance of you landing a hit and also increases your critical attacks; and DX, which determines how fast you can melee based on how low it is.
- Magic - Ignore these stats all together. The only important one is MD, which is your magical defense
- Sense - Stats include WT, a very important stat as it determines how many potions you can carry and by extensive, how long you can survive; DA, which is a worthless stat to a Diva; and LK, which determines how often you are blocked, you block a monster, and how often magic attacks miss.
- Charm - HP, your health. Obviously, the more the better; DP, your defense, which lowers physical attacks; and HV, one of your most important stats. HV effects the efficiency of your Mana Reflector, Sumo Suit, and more. It is also a damaging factor in your Volley Kick and your Card skills.
- 4114 - A common build, with high base AP/AC/DX. This is a good build for a melee training cat because of the lower DX, but you miss out on a huge stat - weight. If you choose this build, the only stats I suggest you add are 3AP/1WT. 3HP/1WT and 3HV/1WT could also work, but seem less practical in my opinion.
- 3124 - A very well-rounded build, in my opinion. You have decent AP/AC/DX, your DX approaching 0 in the 150s. You have good enough weight to train and survive, and your LK is so-so.
- 2134 - This build is less orientated around Diva's and more towards Pure Raccoons, as they need the LK for Full House, but is viable for a Diva as well. More weight to hold cards, this build is more oriented towards a pure HP or HV cat, as your base AP will be too low even as a pure stat.
- Pure AP - The most basic stat allocation to choose for PvM, you'll have a decently high base AP for evolution and other skills, including Volley Kick and One Pair. This is suggested for 4114 and 3124.
- Pure HP - The tank build, you will have a high base HP, helpful later on for Impelling Rage. This build can be fun and fairly easy to use, especially with myshop - just grab some AP/DX equipment and whack away. Suggested for 3124 and 2134.
- Pure HV - Another solid charm stat, this is about as common as pure AP. While you aren't going to be utilizing evolution (which uses base AP, NOT equipment AP), you'll have a naturally higher dodge rate and a stronger Volley Kick than your AP counterparts. I only suggest this with 3124, but 4114 is doable.
- Hybrid AP/WT - Only to be done with 4114, this is for cats who want high base AC/DX but do not want to place a 2 in their sense stats. Putting 3 points in AP/level will give you the same base AP was a pure AP 3124 and putting 1 point in WT/level will give you the same WT as a cat with a 2 in sense.