18. FUSE WING
Available to everyone.
Originally, this function was created because when we first introduced customised wings into the game, the fusion function with NPC Fusion Master Arlene in game refused to recognise wings as a cape item.
We first started introducing customised wings in December 2015 with the Red Santa Wings and Black Santa Wings. Players could not fuse their capes with these wings in game. To go around this difficulty, the FUSE WING function was implemented on the website.
However, this function requires that only original wings and original capes are used, either as stats or as image. If a skin cape or a skin wings were used, the resulting fused item would appear as Jan’s Bunny Cape in image. We (when I say “we”, I really mean “I”) don’t know how or why this happens!
Therefore, players who want to use this function must remember to use original wings/capes in the fusion.
Eventually, as time goes by, more customised wings were published in game. We don’t know for sure but somehow, some later wings could be fused by Arlene in game.
Therefore, players should try first and see if a wings could or could not be fused by Arlene. If she could not do it, then only you try using Fuse Wing function on website.
How to use:
1. Choose item as stat item -- > Select (Use this item stat.)
2. Choose item as image (Appearance Item) -- > drop down menu -- > click on item you want to use as image
3. Click on Select (Use this item for image) to proceed.
A prompt box will appear asking if you want to proceed.
If you are sure, click OK.
If not, click Cancel.
If you clicked Cancel, you will be brought back to the Fusion page selection again where you can start making your selection for stat and image item again.
4. Alternatively, you can click on “Back” to go back to Fusion page selection again.
This is my fused item now.
To de-fuse, you have to use Arlene in game.
After de-fusion, the stat item will revert to its original property.
The image item will become a skin item.
I do a 2nd type of fusion just to test:
Stat item = Cape
Image item = wings
Then I de-fuse in game:
Always check the picture to see what does the appearance of the skin item would look like.
In the above de-fusion, my original image item (Valentine Fox wings) still appears like its original picture.
Therefore, I expect it to keep its image when it becomes skin, and not turn into Jan’s Bunny Cape image.
After the de-fusion, Valentine Fox Wings did indeed turn into skin item, but keeps its looks (not turning into Jan’s Bunny Cape), while of course losing all its stats.
The cape used for stat goes back to its original looks and stats.