Over the last few months, it pains me to see the state of the game being as quiet and dead as it is. Rarely is there more than one page on the party bulletin, if even half of one, and the forum is nearly completely dead with new topics only being created by staff members. Trickster is a game that I and many others hold dear to their hearts, there is no other game like it, but this server needs something new. Myself and some friends have come up with two major server changes that we hope can be a possibility.
Changes to the Current Server
As it stands, this game, as a private server, is more costly to have competent stats (especially in PvP) than the official server. This is by far the biggest factor in people leaving the server (at least from a PvP perspective, as that's the community I'm familiar with). As for the PvE community, it's likely the lack of content. Years pass by and Trickster stays the same. Peoples' stats get higher and the monsters stay the same, making PvE boring too. In an effort to make it not only more play-to-win, but also more interesting, here are some suggestions.
- Map revamps
So many maps are absolutely useless and abandoned except for the use of hunting cards for mastering skills. Some of them can be reworked to have much stronger monsters in them that drop essential items needed for advancing your character. Some of these regular monsters could be turned into mini-bosses. Furthermore, bosses are far too easy to kill with how high stats get in this game. Increasing the health and damage of them can provide a challenge and a reward, with them having a 100% drop rate of some of these items (with the normal boss equip drop rates).
These obviously mean the original bosses (Tenter Lion, Queen Odinea, Spicy Dragon, Soki, King Tut, Tombeth, etc), not Tart (although even Tart some people can finish instantly). Trials for bosses are also tedious, boring, and a deterrent to people who might want to kill them, I suggest they be removed or significantly shortened.
Chaos Tower bosses should remain the same difficulty, as it's an important part of leveling your character. This would provide not only something else to do for all players interested in bettering their stats, but it would provide a market for these things, adding another element to the economy that is nearly dead now. These items include:
- Patron Marks of Hephaestus
- Azoto of God
- Azoto of Luck
- Akuaregia of Nate
- JP comp stones
Creating a Fantasia Server
The more favored option we've come up with would be creating a separate server as a fresh start. This server could more or less have the same files, with a different format. The ideas are as follows:
- No pay-to-win elements, strictly play-to-win
- Custom Fashion (could also be implemented on original server) These would be strictly for Myshop, as one of the forms of income for the server.
- No high stats (this means no JP stones)
- No web compounding, strictly in game with in game stones/comp items (Myshop stones possibly dropped from bosses)
Other servers have attempted this but failed due to the lack of ideas, lack of effort, and lack of options for the grind. With a larger community here, I'm hopeful that it would be a different story.
- Class Balance
This is a whole separate subject, but obviously, if there were to be lower stats, some adjustments to characters would need to be made. An entire separate thread could be made for this should this Fantasia server idea come to be true.
To save this thread from becoming a novel, I'll end it here, just leaving these two general ideas out there. I wouldn't want to waste my time if the staff shows no interest in this anyway. I fear that if the game makes no changes it won't be around for much longer, and I hope to see something done about this in the near future.