One of the reasons the players got spoiled is because events like RTO box would "fill" the economy and drop prices incredibly for a few months, then during the course of the year, would gradually increase as people used more and more of the items to the point where there's close to nothing left around the time of the events occuring. This has always been the RTO economy, and it was set up that way for a very long time. Somehow, even then, it made us Pay-to-win. If anything, I disagree and say *now* is when it's pay to win (although it's still less-so than eTO was). It was like this for several years since the opening of the server, so I'm not sure why it's become a problem in the past year at that point.
Most players already have a driller army, so of course it wouldn't be effective to have RTO box events with something that can be done easily AFKing. A solution to this would be to make the dreaded kill-based events instead, which will cause nothing but complains to most of the players, as RTO has also been set up to essentially run on AFK players due to the amount focused on drilling. It's essentially too relevant. Even if the droprate were one <event item> every other monster, people would have problems solely due to the fact they can't massively mine it for all its worth. HOWEVER, to create a driller army requires time, effort, and money to do it effectively. So in a sense, this is punishing players for spending time/money on this game already, which will also cause complaints.
The problem with running this server as a business and not as a "whoop de doo let's spoil our players" is that the staff team would also have to become 1000x more professional than they already are. That includes not complaining when people complain, engaging with the public with a PR team (which obviously would have to be new members since PR isn't exactly this team's strongpoints), and wiping out all the current staff for not being on enough to maintain the status of a teammember as well as the lack of professionalism. Anyone who's worked in Retail can tell you it's soulcrushing and most people would not volunteer for such a position, and considering how spoiled we are as a server, it makes the position much less appealing when you realize you can't keep being unprofessional and have to essentially remove yourself as a player for the sole purpose of maintaining a professional relationship with the community. I guarentee the mod team would have a huge problem with any ethical guidelines given to them in this fashion. (You can prove me wrong by installing one, yourselves, actually, if you so wished, but I don't believe I'll see the day.)
The community isn't exactly a shining silver plate, either, considering how everyone judges based on other people and refuse to let go of grudges. It's very clique-y. There's a lot of resentment that comes with the attitudes of the players, especially for being different or wanting a unified front.
Overall, the server was set up on one premise: make Trickster great again. That included doing things we never could as kids. Like making overpowered equipment of our dreams or being abusive to people we don't like. Inflate the nostalgia factor.
I've been playing this game for 11 years and can safely say that this should've been anticipated from the beginning when the first cycle was set up. We literally have this topic in here in some way/shape/form every other day where people want the server to change to be better, but we already dug ourselves past 6 feet under and it's going to take more than affirmitive action on the mods' parts or some events to make this community half as behaved of players as eTO had. People are reluctant to change, and even if change is right infront of their face, they refuse to acknowledge it, or, they find some way to spin it to complain in some way and further reject it.