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Patch Note 2017-09-05

char box boss pet guardia poros stella oyashiro dragon palace

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#41
Zen

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To those of you wondering about the Pamphlets, unfortunately, the amounts won't be changed. 

 

There was quite a number of TBNs sent out suggesting that players collect them, as well as Facebook posts and Forum posts. I understand that you may have missed them, and I do apologize. I also apologize for saying wrong information earlier, I was not around in July (I was away for a while), so I did not understand the issue or situation.



#42
hovado

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To those of you wondering about the Pamphlets, unfortunately, the amounts won't be changed.

 

Suggestion:

Please, could there be something to exchange for 1 pamphlet?

because if i have got 4 pamphlets, i could get 1 box (3x pamphlet) and 1 pamphlet would be left

Thank You.

 

 

 

Ok, I totally run out of idea for 1x pamphlet, so I'll make it 1x pamphlet = 1x Nate's Bottle (the exchange only allows 1x).

To be incl. in Oct item list. ~ aran


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#43
Accelerator

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I want to suggest the following things below.

Re-Colored:
1. Light-Gray Ninja Mask.

In Game stuff:
1. Add "Tangerine" to Item Girl in Coral Town – Blooming Cora. Link: http://www.trickster.../Tangerine.html

(Setting the Value to 10, If possible?)

2. Re-Add "Police Shield" to Item Girl in Gate of Black Swamp. Link: http://www.trickster...ice_Shield.html


Re-Sell:
1. V-Chan's Set.
http://www.trickster...'s_Hairpin.html
http://www.trickster...an's_Sword.html
http://www.trickster...n's_Shield.html

2. [RTO] Super Perforator 300.
http://rto.wikia.com/wiki/Gun_Box_300

3. Second Job Character Boxes.
http://www.trickster...t_60_Table.html
http://www.trickster..._180_Table.html
http://www.trickster...t_70_Table.html
http://www.trickster..._150_Table.html
http://www.trickster..._220_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster...t_70_Table.html
http://www.trickster..._150_Table.html
http://www.trickster..._220_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html
http://www.trickster..._Set_Table.html

 

 

Ninja mask - no, unless someone makes a psd file of it.

Tangerine - ok.

Police shield - ok.

V-Chan's Set - not this time, maybe end of year.

Gun Box  - ok.

2nd job char boxes - ok.

~ aran


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#44
Zen

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Re-Colored:
1. Light-Gray Ninja Mask.
 

Re-Sell:
1. V-Chan's Set.

 

For the Light-Gray Ninja Mask, is the White Ninja Mask close to what you're talking about? 

It was released for a month a while back. We could bring it back permanently in MyShop maybe.

 

2a4f3deee3.jpg

 

V-Chan Set probably will not be re-released, though.



#45
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For the Light-Gray Ninja Mask, is the White Ninja Mask close to what you're talking about? 

It was released for a month a while back. We could bring it back permanently in MyShop maybe.

 

2a4f3deee3.jpg

 

V-Chan Set probably will not be re-released, though.

Well, I heard the White Ninja Mask had Issues with it's colors, that's why I thought Light-Gray could work?

Why will V-Chan Set not be re-released?



#46
Seulgi

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Can we please the the Celebration Cone on the webshop? Thanks~

 

http://www.trickster...ation_Cone.html

 

 

 

Ok. ~ aran


I'm sorry, if you didn't even put 5 candles on the pentagram there's no summoning.


#47
Zen

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Well, I heard the White Ninja Mask had Issues with it's colors, that's why I thought Light-Gray could work?

Why will V-Chan Set not be re-released?

 

Yeah, but we could re-release the White Ninja Mask. That's what I meant when I asked about it! 

Does your idea look like that, or a closer-to-black gray? 

 

A lot of people don't want the V-Chan Set re-released, they want it to stay S1.

When we posted about it in the past when some people would request it, a lot of people would oppose it, whether they had it or not.

But hey, I said probably. You never know! All suggestions are valid. 



#48
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Yeah, but we could re-release the White Ninja Mask. That's what I meant when I asked about it! 

Does your idea look like that, or a closer-to-black gray? 

 

A lot of people don't want the V-Chan Set re-released, they want it to stay S1.

When we posted about it in the past when some people would request it, a lot of people would oppose it, whether they had it or not.

But hey, I said probably. You never know! All suggestions are valid. 

Yes, It was meant to look similar like the White Ninja Mask.


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#49
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How much would i have to beg to get the CBS to be fuseable... I know it's a "unique" and all but it's super necessary for End-Game and It clashes with almost every cute thing ever.

 

96e715eba8b622ec55c62e9668131ceb.png

 

 

EDIT- Can you ask the GM to move the "Old Brown Broom Wings" up a little bit? Looks a bit weird. 

 aaa2935207000a839b320a22cb171905.png

 

 

 

Incl. in Oct item list. ~ aran


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I'm sorry, if you didn't even put 5 candles on the pentagram there's no summoning.


#50
3rdratenoob

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Does anyone have the stats of the Pamphlet Exchange Gears please? TIA



#51
Fishae

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just an idea, but is there any way to systematically create forms of weapons that can be used on shields? so we can look like dual wielding badasses

 

 

You need to design them using psd.

Or, in next patch note, suggest a specific weapon. Then I can ask Gm to try to make it. Not sure if it could be done.

But if you design one, this has a better chance, since it will be categorised as shield item straight away.

~ aran


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#52
hovado

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Report:

 

The following potions are added as drops for Chronos:

HP Candy 3x

MP Candy 3x

 

Looks like Chronos drops only 1 potion instead of 3

 

HP_Candy_1x.png

 

 

 

 

Incl. in Oct item list. ~ aran


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#53
hovado

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just an idea, but is there any way to systematically create forms of weapons that can be used on shields? so we can look like dual wielding badasses

 

reminds me of these Wolverine Claws   (although it would require some work to finish it or rather a talented artist :) )

Claws.png

not only a form, it would have stats like a weapon = AP, AC, DX, refining for more AP, set bonus for wielding both claws, ...

so you would have to sacrifice DP and MD of a shield

i was working on others too (dual alt crimson sword, dual naked blade sword, dual holy christmas axe ...)

and some really weird stuff :D


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#54
Zen

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reminds me of these Wolverine Claws   (although it would require some work to finish it or rather a talented artist :) )

Claws.png

not only a form, it would have stats like a weapon = AP, AC, DX, refining for more AP, set bonus for wielding both claws, ...

so you would have to sacrifice DP and MD of a shield

i was working on others too (dual alt crimson sword, dual naked blade sword, dual holy christmas axe ...)

and some really weird stuff :D

 

I've actually also been working on some dual-wielding stuff! 

However, if you try to use these in-game, your character would hold the Shield side really weird, so it seems that you need to know the direct placement of the Shield item to make it properly look like you're holding it, then when your character starts to attack, you need to have it move drastically so that it moves with your character (because they raise their arms and everything.) But then, you also have the issue that some characters differ in their movement and shield movement, so it's a really tough thing to create! 

 

But if we could get to the point where it could be done, or have one successfully made, then we could make a lot based off the first one, and bring in a whole new set of ideas, which would be awesome! 


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#55
Vitamilk

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Can you do some exp events pls :D


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#56
Bunzo

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Suggestion:

 

Would be possible to implement some way to differentiate among the custom double stat hats between whether it has the stats or if it's just a skin?... If that makes sense.

 

La la la. This never happened.


Edited by Bunzo, 09 September 2017 - 12:21 AM.

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#57
Zen

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Suggestion:

 

Would be possible to implement some way to differentiate among the custom double stat hats between whether it has the stats or if it's just a skin?... If that makes sense.

Spoiler

 

But don't all the double-stat sets have a Statless hat? 

All of the sets I have don't have stat-hats, but still give double stats (it gives double the Cape's initial value.) 



#58
Bunzo

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But don't all the double-stat sets have a Statless hat? 

All of the sets I have don't have stat-hats, but still give double stats (it gives double the Cape's initial value.) 

 

My point is. When those hats are fused and then unfused, they no longer give the bonus stats. No more double stats. I was suggesting that perhaps it would be nice if there was a way to differentiate between the two. One that's just purely a skin and doesn't give the double stats, and ones that do (the original). The original vs the skin version.


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#59
Zen

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Ahh, I apologize! I misunderstood, and was unaware they stop giving bonus stats. 

The Witch Hat still gives the Aura and the original stats that it gave after being unfused, so I thought that they all did. 

That would be good to add indeed. 



#60
Bunzo

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Ahh, I apologize! I misunderstood, and was unaware they stop giving bonus stats. 

The Witch Hat still gives the Aura and the original stats that it gave after being unfused, so I thought that they all did. 

That would be good to add indeed. 

 

I'm embarrassed... You right. They all do. Please. Forget this happened.


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