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Tempering Website

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#1
Shelfo

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Why is it so hard to get good status with tempering at website nowadays?
I literally wasted 38 gold tempering gems in a single item and it doesn't get anything good.
It's not something about luck or whatever cause I also wasted a lot of gems in other items and got no luck too.
In a few years ago we could get a really nice base status in an item with 3-5 tries but now its seems like that's impossible to do.

/sad


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#2
Seulgi

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I think they changed it a few months ago because people were abusing it? 

 

Not 100% sure though.


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#3
Flannel

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I've gotten a few really good tempers recently. It all depends on what number the dice of luck happen to roll.

 

If you're really that concerned about site tempering... You could always go back to ingame tempering, with it's oh-so-fair minimum rolls ever time.


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#4
Seulgi

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I've gotten a few really good tempers recently. It all depends on what number the dice of luck happen to roll.

 

If you're really that concerned about site tempering... You could always go back to ingame tempering, with it's oh-so-fair minimum rolls ever time.

While i do agree tempering is still easy. I have to admit tempering a sword at times is near impossible.

 

I think the more stats you have on something the easier it is, With accesories i usually get a good temper on the first or second time, When it comes to swords i can use up to 20 temper gems on one sword and still not have a good %.


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#5
Shelfo

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I've gotten a few really good tempers recently. It all depends on what number the dice of luck happen to roll.

As I told you before, it's not something about being lucky or not cause I wasted more than 100 gold temp gems with a few items and didn't get any good base status.
 

If you're really that concerned about site tempering... You could always go back to ingame tempering, with it's oh-so-fair minimum rolls ever time.

Oh, that's a really good advice thank you!! *sarcasm*


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#6
Alumine

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It's just RNG. I got near max temper with just 5 gems for an item just a little while ago.



#7
Flannel

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As I told you before, it's not something about being lucky or not cause I wasted more than 100 gold temp gems with a few items and didn't get any good base status
 

Oh, that's a really good advice thank you!! *sarcasm*

The only difference ingame and site have is that site does not weigh the rolls. In-game does. In-game weighs the rolls to be really low, that's why using pet candy generally gives you almost exclusively mins.

 

So it comes down to rng, but that rng isn't tampered with like with in-game functions, because there's no "weighing force" that pretty much alters your number.

 

For example, say you need to roll 50 or under to roll 25% less than average, and 51 or higher to roll 25$ more than average. Naturally, that just means you need to roll a 100-sided die and see where it lands. If it hits 50 or below, you get a bad pull. If it hits 50 or more, you get a good pull. Simple as that.

 

Now "weight" in this situation refers to the true ratio of 'good vs bad'. In an unweighed situation, like with site functions, it's 50/50 so to speak. You're more than likely going to pull close to average.

 

Now with those same functions in-game, the weight is pulled towards the minimum, meaning you need that die you cast earlier to roll a higher number for it to consider it "average". Instead of 50 and below for low or 51 and above for high, you need, say, 60 or below for it to be a "bad pull". That leaves the "good pull" to 61-100. That's a big gap.

 

Weighted probability isn't a matter of fairness, it's generally intended as a way to keep those coming back to spend more. Like how if you're trying to get good stats on a pet, you generally need a very, very large amount of candies.

 

And as we all know, unless if you have no sense of logic what-so-ever or just generally think the world's out to get you, it's impossible to say for certain what number you will roll with a die unless you actually cast it.

 

For RNG on video games, it's a lot like casting the die under your sofa. You know it's rolling, you know when it stops, but you don't know what number it is until you pull it out. Think of it like Schrodinger's Cat theory - while you can't see the die, it's both minimum and maximum at the same time. So when you finally see that die, you then know what number you get.

 

But in this case, we don't exactly see that "die", we only see its results. Because the site is not weighed, it's far more likely to get average tempers versus bad or good tempers, because "average" is considered within a general 15-20% margin, which basically translate to the previous example earlier as 30 and below are "bad", 31-70 are "average", 71-100 are "good", with 1-10 and 91-100 being the extremes.

 

So if you get bad tempers, it's not weighed. It's called bad luck. You cast the die and lost, simple as that. Either that, or you're putting to much wish for it to be weighed towards good pulls.


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#8
Shelfo

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The only difference ingame and site have is that site does not weigh the rolls. In-game does. In-game weighs the rolls to be really low, that's why using pet candy generally gives you almost exclusively mins.

 

So it comes down to rng, but that rng isn't tampered with like with in-game functions, because there's no "weighing force" that pretty much alters your number.

 

For example, say you need to roll 50 or under to roll 25% less than average, and 51 or higher to roll 25$ more than average. Naturally, that just means you need to roll a 100-sided die and see where it lands. If it hits 50 or below, you get a bad pull. If it hits 50 or more, you get a good pull. Simple as that.

 

Now "weight" in this situation refers to the true ratio of 'good vs bad'. In an unweighed situation, like with site functions, it's 50/50 so to speak. You're more than likely going to pull close to average.

 

Now with those same functions in-game, the weight is pulled towards the minimum, meaning you need that die you cast earlier to roll a higher number for it to consider it "average". Instead of 50 and below for low or 51 and above for high, you need, say, 60 or below for it to be a "bad pull". That leaves the "good pull" to 61-100. That's a big gap.

 

Weighted probability isn't a matter of fairness, it's generally intended as a way to keep those coming back to spend more. Like how if you're trying to get good stats on a pet, you generally need a very, very large amount of candies.

 

And as we all know, unless if you have no sense of logic what-so-ever or just generally think the world's out to get you, it's impossible to say for certain what number you will roll with a die unless you actually cast it.

 

For RNG on video games, it's a lot like casting the die under your sofa. You know it's rolling, you know when it stops, but you don't know what number it is until you pull it out. Think of it like Schrodinger's Cat theory - while you can't see the die, it's both minimum and maximum at the same time. So when you finally see that die, you then know what number you get.

 

But in this case, we don't exactly see that "die", we only see its results. Because the site is not weighed, it's far more likely to get average tempers versus bad or good tempers, because "average" is considered within a general 15-20% margin, which basically translate to the previous example earlier as 30 and below are "bad", 31-70 are "average", 71-100 are "good", with 1-10 and 91-100 being the extremes.

I know how it problably works and that's not what I'm asking here

My point is that it's harder than before to get a decent base status nowadays and as Seulgi noticed that too, they probably changed something about it because some people were abusing it. (?)

I just can't believe that it's all about lucky roll dies

 


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#9
Flannel

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I know how it problably works and that's not what I'm asking here

My point is that it's harder than before to get a decent base status nowadays and as Seulgi noticed that too, they probably changed something about it because some people were abusing it. (?)

I just can't believe that it's all about lucky roll dies

 

Each die cast is but a die cast. You win some, you lose some. Luck is luck, it's no tangible thing.


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#10
ImperiouS

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To make things clear, we didn't change anything with the web temper.

So if you have any bad luck during temper don't accuse us for chaning something on website.

If you're not happy with the current web temper function we can turn it down and let you do the temper with the function in game.



#11
Shelfo

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To make things clear, we didn't change anything with the web temper.

So if you have any bad luck during temper don't accuse us for chaning something on website.

 

If you guys didn't change anything, it's okay but I didn't accuse you about anything.
I said that it PROBABLY changed, not that you guys REALLY have changed it.

 

If you're not happy with the current web temper function we can turn it down and let you do the temper with the function in game.

 

Again another mean advice, instead of making things clear enough so I could understand, you're just telling to temper in-game that is not a good thing to do.


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#12
Rikimaru

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''Yes, I'm having the same issue.''

''No, for me its normal here.''

 

Why the world isnt simple like that?  :blink:


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#13
Alumine

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To make things clear, we didn't change anything with the web temper.

So if you have any bad luck during temper don't accuse us for chaning something on website.

If you're not happy with the current web temper function we can turn it down and let you do the temper with the function in game.

Turn it off, I dare you. I don't believe you'll do it.

 

 

I was directed to this thread. I wasn't going to comment until I reach this post.

Don't dare us. I will do it (delete web tempering) if players are unhappy about it. GM has wanted to delete this function before because it is buggy but I was the one who said to him to leave it there as is because players at that time said they still want the function there even if it were buggy. Those who are not happy about web tempering should do their tempering in game instead. I am still open to deleting this function. If anything were to go be deleted from web functions, this would be the first to go.

~ aran 2017-06-21 


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#14
Flannel

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This thread is just becoming a waste of time. You got the answers you wanted, and extra, so move on and be quiet.


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#15
Shelfo

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This thread is just becoming a waste of time. You got the answers you wanted, and extra, so move on and be quiet.

 

Don't tell me to "move on and be quiet" because I'm paying for that VIP system so I got the right to at least talk about if I'm feeling that something is not working right to me. Why don't you go move out and be quiet?


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#16
Flannel

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Don't tell me to "move on and be quiet" because I'm paying for that VIP system so I got the right to at least talk about if I'm feeling that something is not working right to me. Why don't you go move out and be quiet?

I paid for VIP too, that doesn't make me entitled to whine and complain when I got the answers I asked for.


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#17
Wraith

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I paid for VIP too, that doesn't make me entitled to whine and complain when I got the answers I asked for.

How is it whining or complaining? It's called asking a question and that's what the forum's are for. If you have a concern you should be able to post about it. No where did he accuse anyone of anything. Chill out and stop being so hostile for no reason. You're rude sarcasm and attitude is what causes these threads to spiral into something worse. You could've just stated how it's working fine for you and had a proper conversation with another player instead of telling someone to "move on and be quiet".
Seriously.. no respect. 


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#18
Flannel

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How is it whining or complaining? It's called asking a question and that's what the forum's are for. If you have a concern you should be able to post about it. No where did he accuse anyone of anything. Chill out and stop being so hostile for no reason. You're rude sarcasm and attitude is what causes these threads to spiral into something worse. You could've just stated how it's working fine for you and had a proper conversation with another player instead of telling someone to "move on and be quiet".
Seriously.. no respect. 

 

They got the answer they wanted, and they continued to whine and complain afterwords.

 

They posted their concern, they got their answer, then continued to fight against the answer they got. That's called "whining and complaining".

 

And I did just post that it's working fine, and I explained roughly how it works, and they still decided to whine and complain.

 

They're being entitled.


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#19
Wraith

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They got the answer they wanted, and they continued to whine and complain afterwords.

 

They posted their concern, they got their answer, then continued to fight against the answer they got. That's called "whining and complaining".

 

And I did just post that it's working fine, and I explained roughly how it works, and they still decided to whine and complain.

 

They're being entitled.

They wrote they were saddened by how their tempering came out and you decided to then make fun of their concern/question by sarcastically throwing in the ingame temper. It's kind of rude don't ya think? After one post, you already decided to show your unnecessary sarcasm and clearly no care for another player that wasn't as fortunate with his gems as you. You are simply rude from the get go, it's clear your intentions weren't to even have a proper conversation with another player. I don't know what's your issue dude. 


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#20
Flannel

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They wrote they were saddened by how their tempering came out and you decided to then make fun of their concern/question by sarcastically throwing in the ingame temper. It's kind of rude don't ya think? After one post, you already decided to show your unnecessary sarcasm and clearly no care for another player that wasn't as fortunate with his gems as you. You are simply rude from the get go, it's clear your intentions weren't to even have a proper conversation with another player. I don't know what's your issue dude. 

Was I sarcastic? Yes. I wasn't rude until they decided to continuously throw a mini-tantrum after platantly saying "probability has nothing to do with tempering", when that is quite literally what RNG is.

 

I explained roughly how it works, and they decided to instead keep crying about it rather than buckle down with the fact that luck is an actual factor in 80% of trickster's features.


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